Team Yankee : West Germans vs Russians (101pts)

Ray and I were able to gather on Thursday night and get in a game of Team Yankee. He picked the number of points, and I brought my West Germans along so he could augment his force if he wanted based on what he wanted to run.

He put together a force of 7 Leopard IIs, 7 Leopard Is, and some AA.

For my force I decided to go with a Mech formation, basically 2 large BMP2 infantry formations, 4 Shiklas, and then 10 T-72s.

We rolled up a counterattack with Ray on the defensive.

I set up for my initial attack and pushed forward. The first wave of infantry into town towards one of the objects, one set of BMPs uncommitted and the T72s after the Leopard IIs on the flank. My other formation of BMPs I sent down the road at breakneck speed to go over the objective. I wondered about sending them over fully loaded with infantry to take the objective but I figured I’d hold both my infantry companies to go after the one on this side of the table.

The other objective would get the force of Ray’s reserves so I figured I’d keep things here.

Shooting for the top of the turn went horrible but to be expected with things under cover. I did manage to bail two of the Leos but nothing else.

On the opposite side of the table, Ray managed to inflict lots of damaged to my poor BMPs that were cruising down the highway. They returned fire with missiles but nothing happened, completely ineffective fire.  With the road blocked with wrecks this side of the table was nearly decided. I had put 2 BMPs hiding and 1 bailed and not going anywhere left.

Meanwhile on the other side of the table. My infantry had taken the town and RPGs the AA that was holding the objective. They decided to retreat. Now just needed to sit tight till turn 6 when the objective goes live.

The raging tank battle wasn’t going very well as T72s were going up in flames at a pretty bad kill ratio. I did have 2 Leos destroyed. I pulled in some BMPs to fire missiles which was a little bit of an error on my part positioning them since there is a minimum range for them.

I had my other company of infantry hustle into the town and get ready to provide flanking fire. Tho RPGs vs Leos is a complete waste a time. Close assaulting however… that’s different.

The BMPs on this side I pointed in two directions. One to get ready for Ray’s reinforcements as well as if the other group of Leo IIs would come back to the objective on the attack.

Attack they did. They came crashing into town. My infantry on the objective quickly went into attack attacking the tanks with everything they had. I managed to bail two in quick succession. Ray retreated and then failed his morale roll.

Now the reinforcements started to show. The Leo Is then finished off my remaining holding force on this flank and I started to try to plink one off from long range.

Thankfully the tank battle on my left flank ended so I was able to pull in a couple of the remaining T72s.

The town was fully secured and awaiting the Leo Is.

And covering as well as holding the objective.

At that point it was game with a Russian victory. A mighty fun and dramatic one!

We’ll be doing a Team Yankee campaign fairly soon so be prepared to see more of these action reports as that picks up. And with that … back to the painting table.

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2 Responses to Team Yankee : West Germans vs Russians (101pts)

  1. Michael Mathews says:

    Always interested in seeing NATO vs. Warsaw Pact games. Sure looks cluttered. All those wrecks in town, I assume that prevents passage of vehicles like the WWII game? When we (very rarely) play its with micro-armor.

    • Tom Gall says:

      At 100 points on a 4×6 things can sure turn into a bit of a parking lot especially for Russians with their larger formations when you get to deploy your entire force. Those BMP hoards especially! That’s like 14 just for one company! To me the game shines better with either smaller forces (~80) or a larger table to encourage spreading out.

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