AdeptiCon 2016

The weekend of March 31st, April 1,2 and 3rd was AdeptiCon in Chicago. Ian and I decided to take it in. In reality my first outside of the Minnesota area gamer Con that wasn’t a tournament dedicated to one game.

I played in the Star Wars Armada Tournament on Thursday, Star Wars X-Wing Hoth Open on Friday and then the Flames of War Early War National tournament on Saturday. That’s a whole lot of gaming to fit into 3 very long (and sometimes without lunch break)  days.

In all I played 12 games (3 Armada, 5 X-Wing and 4 Flames of War) Between the 3 I’d say the most fun was with Flames of War very closely followed by Armada and lastly X-Wing. All three events were well run, Dave from Battlefront I think did the best job with actual breaks between games and a lunch break. The Armada games were also well run and the players a good crowd. No lunch breaks, so if you needed a bio break or to grab lunch it’s up to you to make it happen some way some how. X-Wing same situation, the Hoth open was a 6 round match and you had to go basically 4-2 to move on to the Saturday rounds. Only ding against the Flames of War setup was there was no place for “stuff” on the game tables.

Thursday started with Ian playing in the Hoth X-Wing tournament and I played in the Armada tournament. The Schaumburg convention center is pretty nice and all the FFG events were pretty much in the same place. The tables were umm … pretty crappy so for 3×3 and 3×6 surfaces there was a very noticeable dip where the two tables joined together that didn’t match. Players just had to make do.  Otherwise lots of space and elbow room to setup and keep your force.

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You can see just how badly the tables fit together.

For Armada, I brought a force of 3 Gladiators, 1 Raider and a strong force of Squadrons with Motti as my Admiral. Assault Concussion Missles and Ordnance Experts for most of my Gladiators and my Raider I, I kept naked. Mauler, Howlrunner, Denar, Sontir Fel, and 2 TIE advanced made up my squadrons.

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The first force I had to take on was a double ISD and Gladiator fleet. I was player 1, and selected dangerous territory. Yea minefields … and rocks to dodge around which for me was pretty darn easy.

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My setup was to completely avoid the minefields which were configured in a line across my front. Demolisher and one of my Glads headed left to circle and be one end of the bottle, with my  Flagship, Raider and fighters setup to be the front line to hopefully draw them in.

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About mid- game here and my opponent did just as I asked, inching his ISDs down the center. I was winning the squadrons battle in the middle and otherwise keeping out of the minefields.

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He would walk one of this ISDs into 3 different mines and the other ISD would otherwise give my Glads a good target. I didn’t write down the exact results from this game but I think it ended up 5-5 … *I think*.

Game two…

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This looks to be the only picture from game two and pretty late in the game. I ended up winning this one 158-73 by what I wrote down. I don’t quite remember the mission that we played, all I remember was I was player one and the guy I was playing deployed his fleet in such a way that he had the MC80 and assault frigate with his squadrons to port and a couple of CR-90s to starboard. My Glads stabbed down the middle and to port concentrating on the CR-90s, taking them both out quickly. My squadrons held the line in the middle and then in the last couple of turns my Gladiators turned about but didn’t have enough time to go after the remaining Rebel fleet.

Game three…

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Facing another Rebel fleet, the mission was Most Wanted. I was once again Player one, with a 7 point bid I was surprised I didn’t ‘lose’ at least once all day but hey luck was with me.

You can see the setup here which foretells of the swirling circle to come…. o Admiral Ackbar on the Rebel side … why yes, how did you guess?

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In this one I didn’t rush out, I kept my pace to a speed 2 figuring I’d let him sprint and draw him into my Gladiator broadside, while I’m sure he was thinking he’d be trying to get behind me and go for the stern shots.

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The squadrons went at it and my dice were just cold as heck. Against the A-Wings I just couldn’t bring them down. By rights I should have mostly shreaded them but of course with Counter-2 taken significant lumps. Well I took lumps. In this game a lot of my most effective anti-squadron fire was from my two blue dice Glads.

This picture also shows the one assault frigate going the opposite direction. That. That was my prey.

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Coming down to the end here, Demolisher setup for the broadside as well as my Raider getting into it. We roasted that Assault Frigate.

Then … that’s when my flying ability went all Jar-Jar on me.

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So instead of keeping a nice formation I ended up running two of my Glads into each other and between the damage they did to themselves AND to the minimal fire, it resulted in their demise. Take away the bad flying and I would have won the game. Factor it in and yeah, pretty bad 120+ point swing for the loss.

Still all in all a fun Thursday and ultimately an middle of the pack finish out of the some 28 players.

Friday

Hoth X-Wing tournament day two. I was ready for my try with 4 scum Y-Wings fitted out with Twin Laser Turrets and the card that fixed the turret forward but allows you the extra shot.

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I first played against a sort of traditional Sontir Fel list with Omega Ace and another Imperial Ace. I won that one handily while only losing a single Y-Wing. The fellow I played against was a kindred spirit and former Napoleonic war gamer. Sadly in his area no one to play against.

I then found myself up on table 8(!)  for my next round, so tough competition ahead.

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Second game ways against a TIE swarm. I went in for the initial joust and my dice just were absolutely horrible. By rights I should have taken out at least a couple of TIEs if not 3 but only got 1.

I ended up losing this match, tho it was pretty darn close. He was down to two TIEs at the end.

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Here it’s coming down to the end, and I was fighting pretty hard.

Game 3, I didn’t take any pictures but I played against a triple Jumpmaster list that included Boba Fett. I took out each Jumpmaster in quick succession. Boba never got to use his ability. 2-1 at this point!

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Game 4, was against a Biggs, Chopper combination. You can see the Ghost there. In the initial joust I took out Biggs with my initial shooting and over the next couple of turns lost a Y-wing. I  took out the Ghost but not before it released the Shuttle. This proved to be my undoing. Getting tired at this point I didn’t take my time and formation fly which is the strength of this list, likewise the guy I was playing started to make shifty moves. One, where he basically was trying to barrel rolled towards one of my Y-Wings and do it in such a way that he would move the model, find it wouldn’t fit, move it “back”, try again, move it back such that his real location was completely lost. That was the poorest of play I saw all week. So between some cold dice and again flying involving bumps and jostling of his ship he ended up winning just before time was called.

Probably should have called for a ref just due to how blatant it was but o well. I knew I wasn’t playing for Saturday anyway and frankly if he couldn’t cleanly win, later rounds weren’t going to reward that.

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There I am at 45. Had a nice MOV going… and for the size of the crowd not too bad as of 4 rounds.

My fifth game (then I dropped) was against a well played Scum list that had an M3A with a tractor beam and 3 scum fighters I had no knowledge of their abilities. I didn’t prioritize the targets correctly and as a result I lost.

Overall Hoth was fun, save for the one game.

Saturday

The Flames of War Early War National tournament was really drew me to travel and attend AdeptiCon in the first place. Lost of familiar folks from prior tournaments and as you’d expect, a very good set of players to play against.

I was playing my Continental French Infantry. Technically this was their 3rd time I’d ever played with them. Seriously. They’ve spent a lot of time on my shelf.

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First game I played against a German Light Panzer Company.  He came in kind of timid and was trying to defeat my army instead of going for the objectives which was pretty open for him  grab on my left flank. He very early brewed up my Laffy trucks with the 47mm ATGs so I was very much hurting for any sort of reinforcements. My S35 tanks were active (in the upper left) and driving towards the objective. Their one man turret making it less than great fire.

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So my artillery suddenly gets hot. My 150 guns take out of a couple of Pz IIIs. I get my 76 guns on as reinforcements (Thanks Chris for loaning them to me!!!!!) and they prolong on and brew up one of the Panzer IIs going for the objective. Meanwhile in the background I’m going for the same with my S35s.

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In what can only be explained as a “what the hell was that” series of die rolls. I get my 25mm AA guns as reinforcements. They come on, take out the last Pz II. My S35s having taking out the 2IC and the CiC are hanging on. My 150 artillery forces a platoon morale of another Pz III platoon on my right flank and they boogie. Likewise another recce having done the same earlier, which added all up is a company morale check and with no company commander or 2iC, I win. 5-2. It was crazy.

Game 2, was a Cauldron match. I hate Cauldron. Last time I played against Andrew from Able Kompany at Bane of War and he tabled me in two turns. Seriously.  This time I’m playing against Will’s Japanese in a night action.

His initial setup was to go for both objectives, drawing all his forces together for a bull rush. Here on the right.

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And on my left.

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Thankfully as French we have supply carriers. Between that and extremely hot dice and I mean EXTREMELY hot dice, Will would be hard pressed, first attacking on the left and then in a few turns later on the right.

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So Will on the left would assault in two parts, first pushing me out of the building and then into the “woods” where thankfully my Machine guns and dug in just all mixed together mowed him down.

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On the right both my tanks and his tanks and his reinforcements were all mixing it up. Will crept up and then launched in. I quickly lost 3 of my 4 S35s and while I had my machine guns in support it just wasn’t enough to push it all back.

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End o the game carnage, a loss, but a close one, 3-4.

Game 3, I would play Keith who is from the Twin cities. As fate would have it, the last time I played with my early war French was a couple of years ago… against Keith. So this time around it was my “revamped” force against his Light Panzer company. Of all the games over the weekend, this was the most fun. It was close all the way and what a battle!

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Early on, Keith bull rushed in his recce to shoot at my AA guns. He took one out. This probably won the game for him. I did however take out that platoon at the bottom of my turn one.

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The first wave of Panzers coming for the objective. Between my Laffy trucks and my AA and eventually my artillery this platoon would be turned back. In these 3 buildings by the way, they are full of French infantry and holding the objective that was out in the street.

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Early on I pushed very hard for this objective. If I was going to win the game it was going to be here with my S35s. Did they disappoint? Yes…. they disappointed. In this game, they only took out like one Panzer II (Keith’s 2iC) and maybe one Panzer III.

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My Laffy’s with their 47mm, were going back and forth between covering the field and the road for most of the game. I was amazed they lived as long as they did but with a little extra range as compared to the German guns and by staying under the cover of the AA, they stayed alive.

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Getting towards the end of the game. My S35s were starting to go up in smoke. Keith getting his reinforcements. Mine were coming on table too but artillery and infantry can only do so much…

A 3-4 win for Keith. Great fun being in the hunt all throughout the game.

Game 4, played against a Finnish force. The fellow was from Canada and a really nice and very talented player.

I only took one picture of the entire game. I was the attacker, I think the mission was surrounded… basically the defender is in the middle of the table and the attacker gets to deploy on both sides. I put as much as I could on one side and put my Laffys on the other knowing full well that their lack of HE (and targets) meant this was not their fight.

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Here you can see midway in the game, my S35s finally doing something and contesting the objective. My artillery did their job to dig out the Finns. I had waited a bit too long to get my infantry moving forward. This was just a the point I ordered them out of the trenches.

Anyway, I just needed another turn and I could have won it as I was going slow and methodical. I didn’t want to close assault with my S35s into a collection of normal infantry and some pioneers, I’d have lost my tanks had I done so and the game wouldn’t have been as close as it was.

I did lose tho, 3-4. So close!

Out of the field again I finished middle of the pack. That seemed to be the theme of the weekend.

From some other cool things around, the vendor area was awesome. There were demo games galore which Ian loved. He has a deep interest in Saga and Bolt action now.

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This pirate game had me absolutely drooling. No idea what rule set they used nor what time it was played but WOW, what great 28mm figs and terrain.

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Conference food was as would be expected.

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Burp!

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The vendor area was great with Battlefront having a great store (Hi Matthew!) and pretty pretties like these 15mm sailing ship accessories, it was hard not to bring home fun new things.

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Now I can’t wait to put together Japs for Pacific FoW action. Oooooooooooo.

 

Looking forward to next year. Do hope it’s not at the same time as the Seven Years War Convention as that was super high on my list of things I’d like to attend too.

 

Posted in Con, FlamesOfWar, Star Wars : Armada, Star Wars : X-Wing | Comments Off on AdeptiCon 2016

Armada: Book Review Store Championship

On Saturday March 19th I played in the Star Wars Armada Store Championship Tournament held at Book Review in Rochester.

It was a fun time and nice to get in a day of playing Star Wars Armada. The Book Review guys .. well guy has been working hard on his store to create a space for holding pick up games and tournaments. That’s great to see because Rochester really needs that kind of store. The down side is that Book Review isn’t open in the evenings, but they’re considering it.

Anyway, just 4 people showed up so it was a small affair and we ended up doing 3 rounds so everyone got to play everyone. Now in defense of those that should have driven down from the twin cities it was snowing so I’m sure that put a damper on the numbers.

It made for a nice day of 3 games. I played a list of ISD and two Glads (one being Demo of course) with plenty of fighter support (Howlrunner, Dengar, Tie Advanced, Ties etc). It’s a decent Imperial list that I’ve been tuning a bit here and there but doesn’t have lots of games under it’s belt. Motti as my Admiral and away we go.

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First game was against Nathan who I had faced up in the Twin cities in my very first tournament. He won then, pretty easily and this time around it was a bit closer but he still ended up winning.

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Next was against Michael who would end up going on to win the store Championship. He ended up winning this one. He had 4 A-Wings that I just couldn’t take out. With all my fighter assets I would have thought I should have been able to but with cold dice it just wasn’t possible, OTOH squadrons weren’t putting on much pressure.

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Last was Tim and I going at it. Tim had his heavy bomber fleet out with VSDs and a Glad. We did I think it was fleet ambush so we were in each other’s hair immediately. My squadron heavy build did really well. I formed a line of battle behind my squadrons and presented black range broadsides with the glad after the ISD flew by for it’s initial shots.

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At the very end, with a lone VSD left that I just couldn’t take out, victory was on my side.

Brought home some Store Championship 2016 Range Rulers and a Raider alt art card which was quite nice. Also won a VSD on a roll of the dice as a prize.

Thanks to Rochester Book Review. Looking forward to doing a little more gaming there from time to time.

Posted in Star Wars : Armada | Comments Off on Armada: Book Review Store Championship

Battle on the Mississippi 2016.2

Chuck Hiner, Bill Wojahn and myself would like to invite Flames of War Players in the Wisconsin, Minnesota, Iowa or further(!) area for the  next edition of Battle on the Mississippi. This Flames of War Tournament will be held April 30th, 2016 at Deaf Ear Record Exchange in LaCrosse WI. (112 4th St S)

Door should be open (back door) at 9am and first round starts at 10am.

It is a 1660 point late-war tournament featuring 3 rounds. Players may only use late-war lists from the following books Battle of the Bulge, Desperate Measures, Nachtjager, Ramegen, Berlin, Grey Wolf and Red Bear. Only able to assemble a partial list or don’t have the lead?  Please talk to us ahead of time tho so we can plan for you to be there! We do encourage new players!

We will be using Flames of War v3. There is a $10 entry fee and a limit to a total of 22 players.

There will be prizes. Please fill in the following form. If you have questions, feel free to email tom_gall@mac.com directly or give him a ring at 507-396-3641.

Players will need to send a copy of their army list no later than April 23rd. We do prefer that players participate with painted lead but it’s not essential. Results will be reported to the national board of ranked players at wwpd.net.

Hope to see you there!

When will 2016.3 be and what theme? We’ll get that figured out soon 🙂

Posted in FlamesOfWar | Comments Off on Battle on the Mississippi 2016.2

AAR: Battle on the Mississippi 2016.1

Another one in the books, with the completion of the first Battle on the Mississippi for 2016. This one was a 1600 mid-war affair drawing players from all across Wisconsin, Minnesota, Indiana, Missouri, and probably places I’ve forgotten.

We one again, must thank Battlefront, the Battle Badgers, the Screaming Eagles, and Deaf Ear Records for making this all come together in La Crosse WI. Between Prize Support (Battlefront, Battle Badgers and the Screaming Eagles), tables (Battle Badgers, Screaming Eagles, William Yankausky, Partrick Barkuloo, Joe Abrisz) there were a lot of people putting in major efforts to make this one happen.

Special thanks to Chuck Hiner who was the TO for the tournament and did a great job with all the paperwork and keeping everything running along smoothly. Chuck is also the guy who put together and picked out the great trophies!

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Results

  1. Chris Novak – German – Able Kompanie – Overall Winner
  2. Keith Gilmour – Britis – Best Allied General
  3. William Yankausky – Soviet – T-Rex Winner
  4. Rick Davis – Finns – Best Axis General
  5. Patrick Barkuloo – British
  6. Rick Gearheart – Finns – Battle Badgers – Best Painted
  7. Collin Chouinard – Italian – Screaming Eagles
  8. Tom Gall – Soviet – Screaming Eagles
  9. Ken Horton – Hungarian – Battle Badgers
  10. Joe Abrisz – German
  11. Matt Vach – German – Screaming Eagles
  12. Mark Bullen – German – Screaming Eagles
  13. Lee Shaver – US – Battle Badgers
  14. Ben Aehl – German
  15. Richard Novak – Soviet – Able Kompanie
  16. Joel Hessler – Brits – Battle Badgers
  17. Bill Wojahn – Hungarian – Screaming Eagles
  18. Ryan Peacore – British – Battle Badgers – Best Sportman

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Chris Novak, the overall Winer. Well done Chris!

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Keith Gilmour, overall best Allied General playing British.

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Rick Davis, best Axis General, playing Finns. (Both Finnish Armies did really well)

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Will Yankausky the winner of the dreaded T-Rex award. He finished strong. In his last round had a crazy bad set of die rolls. He can tell you the story.

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Best sportman, Ryan Peacore, playing British.

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Best painted army, Rick Gearheart and his pretty amazing Finns.

Action

Here’s a number of actions shots from the day… lots of eye candy here!

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Round 1, Keith and Ken going at it in the streets.

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Ryan Peacore’s Brits on the move in the desert…. get ready for a hail of bullets.

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Patrick and Chris duking it out.

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Now THAT is what you call a line of battle! (I think these are Richard Novak’s Russians…)

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Chris and Will, battling it out for the Championship.

My AAR

A couple of months ago I decided I’d try and do a mid-war version of the late war Soviet tank format I’d played at TundraCon II. 1600 points doesn’t go very far so I ended up with just 6 T-34s with tankodesantniki, 4 SU-85s, 5 T-70s, 3 AA trucks and a Stormavik. Makes for quick setup and take down which for tournament play least means more time on the table top.

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The first game of the day I played against Rick Gearheart and his Finns with Domination as the mission. I figured I’d play my T70s to the center to take the 4 spot and in theory hold against the hoard of Finn infantry coming my way, have my T-34s swing around the flank to grab a ‘2’ and then have them come in towards the end of the game to in theory bolster the defense or push forward with the attack where there were two ‘1’s to be had.  I put my SU85s on the left flank, where the territory was more open and in fitting with their guns and a plum 3 was there and a quick and easy ‘1’ . I figured they could boogie out if needed as my main assault needed to be on the right as that was where most of the points were.

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My SU85s ended up tangling with 2 KV-1s, a couple of scout cars and some infantry. Unfortunately with no machine guys they really aren’t good unless strongly supported and as a result were for the entire game essentially reacting and trying to stay out of getting mobbed. On the other hand, they kept a bunch of stuff out of the main fight which was what I needed, and with the help of my air, did take out both KV1s.

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The T-70s ended up getting mauled between anti-tank guns and infantry but put enough hurt in that as the game was coming to a close my T-34s could come in and keep the middle. We ended up play 10 turns and in theory the game should have been done sooner as Rick had grabbed the 4 pt objective but I was able to come in and contest it with some dramatic assaulting in the last turns.

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A 4-3 loss but a mighty fun game and great way to kick off the tournament.

Next I played Joe with his German Pioneer list, including a KV-1, Ferdinand, and Tiger in Encounter. I fully expended to get completely smoked as I knew unless I got on the rear of the Ferdinand there was nothing I could do to it. Likewise the Tiger and KV-1 wouldn’t be able to be touched by anything but the SU-85s. With both of us having to keep 1/2 off table as reserves I keep my AA and SU-85s off, starting with my T70s and T-34s while Joe started with his infantry, 88s, and 20mm AA guns. (They might have been 37s)

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With my T70s on the far right I ran up the side of the table to get in range of the dug in pioneers. I figured I had about 4 turns to push and take the objective up there before re-inforcements would break the situation for me. I kept my T34s in the center with the idea of watching the other objective and keeping it from being contested. Given their tankodesantniki, they should at least be able to inflict plenty of hurt, tho the engineers are nothing short of crazy great against tanks with their high tank assault values.

Approx turn 2, my Stormavik came down and dropped a well placed bomb into the pioneers on the objective I was pushing for. It took out approx 2-3 stands and this was my signal to assault. Unfortunately just behind those Pioneers was Joe’s Ferdinand. Time for some courage given it was just out from participating in the assault, I came in with my T70s and my battalion command T34, and through a crazy set of die rolls I ended up taking out the engineers without a loss, just one bail.

I received my SU85s. Unfortunately with the Ferdinand parked contesting the objectives, until the SU85s could get into position and rush in, there was little hope taking the objective, OTOH it could serve to draw in more of Joe’s forces and maybe create an opening for my T34s to head for the other objective.

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Using the T70s I swung around and assaulted his 88 and 20mm AA guns and likewise Joe halted his thrust down the middle and headed towards the objective I’d been attacking. The created a few opportunities for both Joe and I to take swings at each other.

The SU85/Ferdinand + KV fight continued where I took out Joe’s Ferdinand, but losing all my SU85s in trade. The KV-1 would be taken out by a Stormavik bomb late in the game, still the upper objective wasn’t something I could take with just two T-70s and so ultimately I pinned my hopes on my T34s going for the other objective and the potential for air to get after the tiger.

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One die again and again for Air support just didn’t work out and time was ultimately called where I was contesting the objective the still two T-34s against 1 tiger wasn’t a winner combination. A 3-3 tie.

Again another very well played and very dramatic game. Was a heck of a fun one and kudos to Joe.

The last game I played against Ken. We’d faced off at TundraCons I and II before, so this was our 3rd match up. He was playing a really fun looking list of Hungarian Cav with 3 STuGs, a couple of 80s, Marder Is and plenty of infantry and Cav.

The mission was Hold the Line and I was the attacker. Ken had his 80s and STuGs in ambush so I figured I was pretty much going to take it on the nose pretty bad. Without any recon to sniff out the ambushes, there wasn’t much to do but use traditional Russian tactics, push hard, and take the fire to find out where he was.

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I placed my one objective close up on the ridge and Ken placed his objective as far back as possible.

Starting up the game I had a hard choice. I needed my T-70s to get after what was going to be a heck of a lot of horses if the game went long and T-34s to assault. Likewise The SU-85s weren’t going to be of much use without machine guns so they had to be ready to go after the STuGs and 80s and anything else that was a danger to armor.

To do an effective rush I really needed my T-34s and their fast tank status to take the 32″ of double movement to invite the ambushes to fire off. Buuuut, given their strong assault abilities I thought the better of it and instead gave this honor to the T70s putting them on the far flank with my AA trucks and my battalion commander behind. I put the S85s and T34s more or less in the middle to push down the center on the hill towards the obvious objective.

Ken didn’t disappoint on springing his ambushes, the 80s and StuGs came out to play right away. While my T70s made a very big  double move, they were brewed up to a tank with the 80s and their extra crews not missing a shot, 6 shots, 5 brew ups. Great shooting.

In the middle the StuGs were after my T34s so they were kind of pinned down but my SU-85s were in position to be going after the 80s. Top of turn 2 I was able to take out one of 80s but didn’t do a thing to the StuGs either with Air nor my T34 fire.

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Turn 3 Ken and I traded fire, where i lost my SU-85s to platoon moral but his 80s were gone and my AA trucks were just a hair off the objective and my T-34s making a break for it as well. Again my Air didn’t do squat. Ken received his Marder I platoon and moved to get them into position to try and pick off T34s or anything that could contest.

Turn 4 the pivotal one, I was able to get on the objective, my AA trucks were able get rounds onto the Marders, taking one out and bailing another, and my T-34s were on the objective. Ken would roll up more reinforcements, taking Cav. His lone functional Marder took a shot, likewise the StuGs moving took their shots but my T34s survived and without being able to contest the objective that was that, a 4-3 win.

Next!

2016.2  we’ll have in about 2-3 months we figure. We’re thinking it’ll be a late war affair limited to books covering approx Dec 44 to May 45. Stay tuned!

 

Posted in Con, FlamesOfWar | 1 Comment

FFG: January Armada Store Tournament

The Fantasy Flight Game Center up in Roseville hosted a 3-round store tournament. It was a great time and given it’s the monthership store of Fantasy Flight Games, not to be missed. There were 29 players all total which isn’t a bad turnout and I’m sure hoping these numbers will continue to grow in size. I really should take in a evening game night up there to see what Armada play is like up there for pick up games. Anyway let’s look at the rounds.

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The first thing I noticed with this event is there seemed to be more imperial players than rebs. I didn’t empirically count so without a post to the facebook group (Twin Cities Star Wars Armada in case you’re interested) with exact stats we’ll never know.

I fielded a tuned up variation of my list I’d played last time up there. One ISD and 3 Gladiators and then Howlrunner and 3 TIE fighters. Pretty meager on squadrons but I figured just enough to be able to engage and keep some enemy squadron’s busy. Motti as my admiral but frankly most of the day I was having Screed regrets. Next time!

For my first match I played Tony who I had met a few weeks back at the first tournament I’d played up there.

He was fielding Imperial too and it was nice to see the progression of thought he’d put into his force.

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I was player 1 and I picked Intel Sweep from Tony’s cards. I choose my naked Gladiator to scoop up my victory tokens and Tony picked his ISD. With two Victories to flank and generally being squadron light this was going to shape up to be an interesting brawl.

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I executed on my plan to send in two of my Gladiators to set and hold a line and then bring in my ISD on the flank. Tony had to move forward to pick up victory tokens and thus present his flank.

From behind my Gladiator on scooping duty needed to rock and roll to pick up the meager two tokens and maybe having a slight chance of being able to move in for a 3rd depending on where Tony decided to steer his ISD.

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As fate would have it my demolisher Gladiator would go up quick but my ISD would get onto Tony’s ISD and start to bring on the hurt. I kept my squadrons on my left with the thought of covering my scooper Gladiator … just in case…

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With 4 black die and a really good roll that would be all she wrote for his ISD and would assure me not only 75 points of the scenario but also the ~150 some points for his ISD.

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Last picture for the end of the game… a 9-1 victory. It was a nice strong start to the day. Truth be told I really worried about taking on 2 VSDs and 1 ISD as I figured I would be at a disadvantage due to the firepower difference but poor die rolling on Tony’s part sure did play a part in sealing his fate.

For game 2 I moved up to table 2 which of course signals you’re higher up in the standings. My opponent Ben had won his previous game 10-0 … strong indication of a tough match ahead.

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I was player two and he selected my precision strike mission.  Ben was playing a pretty squadron heavy mission and featured some devious selection in squadrons. Next to the Neb out there you can see he had 1 Nym and 2 Scurrg Bombers that made for a nasty swarm, not to mention great way to pick up victory tokens.

Frankly I screwed up my setup and should have had my ISD to the left of the Glads.

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My Glads would melt one by one due to the very effective squadron attacks. Nym would take out my brace tokens on pretty much every one of my ships. Talk about luck. My squadrons just didn’t have enough, even with Howlrunner, to be able to knock much out of the sky or put up an effective defense.

It was pretty Monty Python Black Knight light … oops there goes and arm… there goes my other arm …  now a leg…

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At the end of the game, just a single Gladiator to deliver the bad news to Lord Vader.  A crushing 449 to 142 points for a crushing 1-9 loss.

For the 3rd game I played Blake. I was player 1 and we played superior positions. With the placement of obstacles I tried to keep them more to one side of the board which in turn caused play to be more on one side.

As an Imperial, anything you can do to predict where the battle will be works to your advantage to point your fire arcs effectively.

This time I improved on my setup mistake from the prior game and it showed. I put my ISD in the line as the anchor with my Gladiators to swing around and attack into the flank. Our first target was his smallest ship a Raider.

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My ships made very quick work of it but at the same time I puzzled over the Rhymer ball I was staring at. I really needed to use the 2 blue die Gladiators coupled with my meager squadrons to take them down.

As luck would have it, I did the right thing, I kept my squadrons back so when he came in to attack I engaged his ships. He would plow through the squadron scrum with his ISD at just the right time which allowed me to locate his benefit giving heros on the other side of his ISD and thus out of the fight. Plink, Plink, Plink and they were down. I would lose just one Gladiator and 24 points in squadrons.

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All in all a pretty close game but a 4-6 loss in the end. If I had just picked up one victory token and I mean just ONE it would have been a 5-5. I didn’t pick up a single token the entire match but due to the loses I dished out (pretty much taking out all but 2 of his TIE bombers) I made up the point difference. He had 135 to my 0 in victory points. On the other hand I had 206 points in losses inflicted on his squadrons and ships to his 103. Just a 28 point difference for the match.

The results were posted on facebook. A middle of the pack result for me and I’m generally pleased with that.

I did get to stick around for the award ceremony. Oddly for the “free stuff” they don’t do like we’ve done for our Flames of War Tournaments where we make sure we have enough prizes so everyone is able to get something, instead the top 8 received “something” but the remainder of the prizes were by random drawing which I didn’t win. So from a prize perspective was blanked. They did however pass out an Imperial Star Destroyer class II and Raider Class I card with custom art which was pretty sweet. The ISD card was from the Sullust event from last year.

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Can’t wait for the next one… I have my next list ready to go….

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